AI Insights · Timothy · October 2022
Top 5 io Games Performance in Turkey Q3 2022
Discover the performance trends of the top 5 io games in Turkey during Q3 2022, including weekly downloads, revenue, and active users.
In the third quarter of 2022, the top 5 io games in Turkey showcased varied performance trends across weekly downloads, revenue, and active users. Data from Sensor Tower provides detailed insights into these trends.
Snake.io - Fun Online Snake saw fluctuating weekly downloads, peaking at 104K in early July before gradually declining to around 39K by late September. The game's weekly revenue showed minor variations, with the highest being approximately $101 in mid-July. Weekly active users started at 579K at the beginning of the quarter, reaching a peak of 662K in mid-July, and then dropping to around 422K by the end of September.
Snake Zone .io: Worms Game experienced a rise in weekly downloads, starting from 36K in late June and peaking at 85K in mid-August before decreasing to about 59K by the end of September. The game's weekly revenue remained low throughout the quarter, with minor peaks around $10. Weekly active users showed a consistent growth trend, peaking at 158K in mid-August and ending the quarter at approximately 121K.
State.io - Conquer the World had a stable start in weekly downloads, hovering around 52K in late June, and then saw a decline to about 22K by the end of September. The game's weekly revenue peaked at around $72 in mid-July and remained relatively stable afterward. Weekly active users started at 94K, peaked at 101K in mid-July, and then decreased to around 60K by the end of the quarter.
slither.io maintained consistent weekly downloads around the 45K mark in early July, but saw a decline to approximately 16K by late September. The game's weekly revenue remained low, fluctuating between $2 to $9. Weekly active users started at 290K and saw a steady decline to around 159K by the end of the quarter.
Finally, Hole.io experienced a varied trend in weekly downloads, starting at 39K in late June, peaking at 49K in mid-July, and dropping to about 11K by the end of September. Weekly revenue showed minor fluctuations, peaking at around $64 in mid-July. Weekly active users started at 180K, peaking at 185K in mid-July, and then declining to approximately 110K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.